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Ftl weapons tier
Ftl weapons tier









ftl weapons tier
  1. #Ftl weapons tier for free
  2. #Ftl weapons tier upgrade

Make sure to wait until all lasers are charged before firing at the same time, to maximize shield penetration. Avoid other lasers which are energy inefficient. Has generally good penetration for energy ratio. High tier: Laser weapons - Take your pick from Basic lasers, dual lasers, burst lasers II, and heavy laser I. Extremely useful for ninja takedowns of enemy medbays for a succesful boarding attempt. Ion bomb/small bomb/breach bomb - Only soft-countered by high evasion, and can damage shields enough to allow penetration by other weapons. Staggering two 'ion blast I' to fire every 4 seconds will drain all shields as long as you don't miss often. Can only be soft-countered by high evasion/cloaking.Īvoid 'Heavy ion' weapon - it's 13 second cooldown ruins the point of ion weapons (Ion weapons 'refresh' and stack ion damage to shields as long as you hit every 5 seconds. God tier: Ion weapons - One 'ion blast II' or two 'ion blast I' can reliably tear down shields of any strength given enough time. Shield-penetration to Energy requirement ratio is the name of the game here. In general, more expensive weapons are NOT better than cheaper ones.

ftl weapons tier

Your shields, weapons, and level 1 oxygen always require powerĮngines, drones, med bay, cloak and teleporter have no charge-up time, so halve their power-requirement when calculating how much power bars you should have. 45% evasion with max-exp pilot/engine operator, 105% evasion with cloak (can power down to level 4 engines for 100% evasion).

#Ftl weapons tier upgrade

Upgrade engines to Level 5 (upgrade once every two sectors) and then leave it there. Read the section on Augmentations below for details. Special note regarding early Long-range scanner or the Stealth ship: Since you can pick hostiles every beacon, instead of going for blue options, you can gain more scrap by going for combat upgrades/early boarding crew. Starting weapons usually will suffice without any upgrades (to either system or weaponry) until Sector 3.

#Ftl weapons tier for free

I am confident that I can farm up 75 scrap before I get to the Store) then I will save up for Level 1 teleport and go 'blue-option' hunting for free crew from 'Damaged Federation Ship' events in Nebulae, then proceed to gain more scrap through combat with a boarding crew. If I am able to find a nearby Store beacon surrounded by other beacons (i.e. Important upgrades that give 'blue-options': Level 2 autopilot (high level weapon in nebula ion storms), Level 2 Medbay, and level 2 Scanners. Strategies vary a little from ship to ship, but the general principle is the same:Ī) Upgrade priorities and power managementįrom the start of the game, priority will be to get a diverse crew ASAP and maximize 'blue option' dialogue options. This will be the most important thing to understand in the game - what to prioritize. in the game, it's hard to know what to get first and second.

ftl weapons tier

With so many weapons, mods, upgrades etc. This is intended for the player who has now grasped the fundamentals of the game, but need that extra edge to become a complete player. I would like to share with you my strategies. I've played FTL for 35 hours now and I have learnt a lot about the game and it's mechanics, and can reliably finish the game on Normal as long as I don't make silly mistakes (like blowing up a ship with my boarding crew still on it).











Ftl weapons tier